Mohallah's first release is on the App Store for iPad. It brings together four complete games, made for Muslim families.
Patang takes a kite above the rooftops of a warm, painted Lahore. Hold to climb and let go to drift. Brushing a bird slows the kite; it is never torn or destroyed, and there is no kite fighting.
Tides of Kilwa is a fishing game set in a fictional cove inspired by the southern Swahili Coast. Hold to lower the hook, lean against the current, and release to reel in. The challenge is learning to read the water.
Katak Sawah puts a small frog on the bank of a fictionalised Central Javanese rice paddy. Tap to leap and catch insects along the way. A missed catch costs nothing: the frog lands safely, ready to try again.
Threads of Tabriz turns bare warp into a Persian carpet in a fictionalised workshop in Safavid Tabriz. Touch and swipe to grow a thread, choosing how much cloth to claim. The carpets children weave are the game's own, not copies of historic pieces.
All four games play entirely offline. There are no ads, no account, and no sign-up. Parents have a settings area behind a six-digit PIN they choose, and up to six child profiles let siblings keep their own progress.
This is the beginning of Mohallah. The other games in our website catalogue, along with avatars and parent-approved friend features, are planned for later releases.
