Avatars Coming
Children build an identity they carry between games, earned through play rather than bought status.
Now available on iPad
Fly a kite above Lahore, read the water in Kilwa, time a frog's leap in Java, and weave a carpet in Tabriz. Made for ages 4–11.
For iPad only. Plays entirely offline, with no ads, no account and no in-app purchases.

What Mohallah is
Mohallah starts with play: a kite above Lahore, a fishing cove inspired by Kilwa, a rice-paddy frog in Central Java, and a loom in Safavid Tabriz. The current release brings seven games together on iPad, with separate profiles so siblings each keep their own progress.
For parents, the promise is different from another noisy feed or generic kids app. Mohallah is designed as a digital neighbourhood for children, with carefully chosen games, no adverts and no open chat. The current iPad app plays entirely offline.
A glimpse of the neighbourhood
The current release includes Patang, Tides of Kilwa, Katak Sawah, Threads of Tabriz, Nova Rush, Rickshaw Rush, and Thirsty Gardens. The other games shown here are coming to Mohallah.

Live
Focus · Gentle persistence
A calm kite-flying game about steady control, open sky, safe recovery, and neighbourhood rooftops.

Live
Focus · Patience
A one-screen fishing game about reading the water, working a line against the current, and beating your own best.

Live
Calm · Care
A quiet puzzle game about drawing water channels through a garden, watching it flow, and helping every plant drink.

Live
Skill · Fair play
A lively journey through a 1990s Karachi bazaar, with neighbourhood energy, fair play, and careful steering.

Live
Courage · Focus
A fast space run about courage, focus, resilience, and calm under pressure.

Live
Timing · Patience
A one-screen timing game about watching insects cross a rice paddy and choosing the right moment to leap.

Live
Patience · Foresight
A one-screen weaving game about turning bare warp into a Persian carpet, one careful swipe at a time.

Coming soon
Patience · Learning
A calm puzzle game about learning the cube one small step at a time, from first turn to first solve.

Coming soon
Care · Community
A restoration world about noticing, helping, gathering, and community care.

Coming soon
Listening · Helpfulness
A calm Chand Raat preparation game about helping family, lighting lanterns, and watching for the moon.

Coming soon
Service · Hospitality
A warm, no-pressure kitchen game about recipes, service, hospitality, and helping family.

Coming soon
In development · Cairo
Switch lanes, jump over crates and slide beneath low awnings. Along the way, neighbours offer wrapped parcels to take to the gathering.

Coming soon
Shapes · Colours · Drawing
A warm paper playroom for ages 4–5: find shapes and colours, hear their names, build little pictures, and draw with chunky crayons.
Children build an identity they carry between games, earned through play rather than bought status.
Parent-approved friends only. Children can see what friends are playing and challenge them, with no open chat and no public discovery.
Built for families
Mohallah should feel fun first, but the rhythm is familiar: begin with intention, play with adab, compete fairly, recover quickly, and celebrate effort.
Games open with a clear beginning that reminds children what kind of world they are entering.
Friendship, reactions, challenges, and rewards should model respect.
Fast games teach focus, resilience, and calm under pressure.
Worlds can reward helping, sharing attention, and serving family.
Built for children and the parents raising them, not advertisers or engagement metrics.
Games should entertain, teach, inspire, and never manipulate attention.
Parents own the account, purchases, privacy settings, and family data.
We collect only what we need and never sell personal information.
Muslim identity appears naturally in names, places, celebrations, values, and stories.
Social features are shaped around safe reactions, watching, challenges, and limited friend context, not free-form child messaging.
No public child search, public child profiles, follower counts, public feeds, or stranger-first growth loops.
Games receive only the player context they need. They do not receive household, parent, contact, location, school, birth-date, or legal-name data.
Friend connection, profiles, and future account features are framed for adult oversight before broader social features arrive.
Current status
Seven complete games: Patang, Tides of Kilwa, Katak Sawah, Threads of Tabriz, Nova Rush, Rickshaw Rush, and Thirsty Gardens. Play entirely offline, with no ads, no account, and up to six child profiles.
Avatars, friends, and the other games in our website catalogue are planned for later releases. The current release is for iPad only.
Join us
We're building Mohallah one thoughtful step at a time, with families at the centre of every decision. We'd love for you to follow along, share your ideas, and help shape what comes next.