Families First
Every decision starts with what's best for children and the parents raising them, not advertisers and not engagement metrics.

For parents
Children work out who they are by imagining, building, competing, losing, and trying again. They do all of it around people they trust. A screen can take from that or add to it. The difference is usually who the thing was built for.
Mohallah exists because Muslim children deserve a digital place that feels like home, and parents deserve one they can trust.
Most children's games are built for advertisers or for engagement metrics. We wanted somewhere built for children and for the families raising them, where the values a Muslim family lives by show up as a normal part of the world rather than as a lesson.
A digital neighbourhood where Muslim children can play, explore, create, and grow together. Through a growing collection of games and experiences designed with families in mind.
The first release includes four games for iPad: Patang, Tides of Kilwa, Katak Sawah, and Threads of Tabriz. It plays entirely offline, with no account and up to six child profiles.
Mohallah is made for ages 4–11.
These are promises, not features. If we break one of them, we've drifted.
Every decision starts with what's best for children and the parents raising them, not advertisers and not engagement metrics.
Games should entertain, teach, and inspire. They should invite children to imagine, build, cooperate, and grow. They should never manipulate their attention.
Parents own the account, the purchases, the privacy settings, and the family's data.
We collect only what we need, prefer anonymous and aggregate data, build no advertising profiles, and never sell personal information. Your family is never the product.
Muslim identity shows up naturally in familiar names, places, celebrations, values, and stories.
Mohallah is made for children aged 4 to 11. Games and recommendations adapt as children grow, so a six-year-old and a ten-year-old get a different experience of the same neighbourhood.
No. Mohallah is ad-free. We don't interrupt play with advertising, and we don't build advertising profiles of children.
No. This first release plays entirely offline. There is no chat, no public profiles, no child search, and no online play with other children. Parent-approved friend features are planned for a later release.
Mohallah is free to download. Some games and worlds will be paid, and there will be optional extras such as avatar items. Purchases will belong to the parent account, and we will never use loot boxes, pay-to-win mechanics, or pressure children to spend.
No. We want children to enjoy Mohallah, then go back to their families, friends, books, and the world around them.
Children come for the fun. They stay because the games are worth returning to. The values are woven into the world rather than delivered as lessons.
We're building Mohallah one thoughtful step at a time, with families at the centre of every decision. We'd love for you to follow along, share your ideas, and help shape what comes next.